Posts Tagged ‘xcode 4’

Anti-aliasing in Cocoa OpenGL app using Xcode

Tuesday, March 29th, 2011

It was incredibly difficult to figure this out. I finally found a solution to allowing my OpenGL app to be anti-aliased in an OpenGL context within a Cocoa App’s window using Xcode.

In the end the steps are quite simple. Open you .xib that contains the OpenGL context. Select that container and open View > Utilities > Attributes Inspector

xcode utilities attributes inspector

Then find the Sampling and Anti-Aliasing parameters and make sure they’re both set to something reasonable.

xcode cocoa anti-aliasing

And here’s a screen capture comparing without anti-aliasing (left) and with anti-aliasing (right).
with and without anti-aliasing