GPU implementation of Generalized Winding Numbers

Alec Jacobson

August 16, 2013

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Martin Bisson has implemented our paper "Robust Inside/Outside Segmentation via Generalized Winding Numbers" on the GPU. Since the computation is embarrassingly parallel even a straightforward implementation on the GPU shows huge performance gains. Check out a demo of his implementation for voxelization in this video:

Voxelization using generalized winding numbers from Martin Bisson on Vimeo.